0.1.4 Update


Changelog:

Bugfixes:

  • Player can shoot through walls
  • Enemy spawn pads have collision
  • While on a slope in the central area you can infinitely jump
  • Turrets can shoot through the castle wall
  • Turrets can shoot through walls next to spawn pads on the upper corners
  • Lose state sometimes wouldn't trigger
  • Player hurt sound delayed from when player is hit
  • Turret heads are slightly offset from their bodies
  • Poor collision between player bullets and turrets
  • Enemies float slightly above ground
  • Mouse sensitivity is tied to framerate

Tweaks and changes:

  • All defence rounds after the first are now 60 seconds, not 80
  • Damage taken by turrets, enemies and the player now occurs after the bullet physically reaches the target, not just on the raycast.
  • Initial enemy spawn frequency increased.
  • Subsequent spawn frequency is now proportional to the round rather than being reduced by a fixed amount
  • Turret collider tweaked for better hit detection
  • Normal map tweaked to improve visual style
  • Turrets can be heard from further away
  • Shooting sound effect pitch is now randomised
  • Turrets now have a hurt sound effect
  • Significantly optimised turret code
  • Improved enemy and turret particle effect for better visual style
  • Screen now flashes red when hit by a bullet

New features:

  • Vignette and chromatic aberration post processing effect when in attack phase

Files

...NotEvenYourself (Latest version) 33 MB
Jun 03, 2020

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